Brian David Kane

Quietly Creative

Hi! I’m Brian a euphonium playing Eagle Scout who made his own metal guitar and has only been to three continents. I create awesome software products. Most lately in Unity3D.

For the past 10 years my major creative efforts have been software development/engineering. I have deviated to other project such as building a steel electric guitar. But I always come back to software engineering.

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My Boring Story

Stated in taking a programming class in 2009 where we started with Scratch then moved onto java. I then ran with Java creating the circle game which would later become the HexagonApp my first published mobile app. But over the next 3 years I explored many topics. One of the most difficult being multithreading. I also very notably tried to create a relational database in java before I really knew how databasing. It wasn’t half bad, more 3/4 bad.

The next chapter was a fall 2012 class on Mobile App Development. Over Christmas break with my sister as an artist and my 4 year old niece as a voice actor, I created HexagonApp. Later in the summer releasing MathQuizer and MathQuizerAds a freemium model to test iAds platform. Now having gone through the publishing process, project became about learning just like before with Java. Switching to Swift when it came out.

January 2017, I decided to switch to Unity3D for the cross platform deployment and 3D graphics engine. When I set out to learn Unity3D and C# I decided to publish an app within 90 days. That app was Drug Blaster! and released on April 4, 2017 for both iOS app store and Google Play store. MVP for Drug Blaster! took 5 hours, with full development and publishing completing in just 7 weeks. From there I have been doing early stage prototyping for clients, a few game jams, interal tool development, and personal projects.

While I am interested in many domains, currently I am looking to do more AR/VR development. I am by no means married to Unity3D and have successfully switched to new technologies quickly.


Resume

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Project List

Download List of Software Projects PDF

Contact Info

Email: BrianDavidKane@Gmail.com

Schedule a Phone Call 6-11 am CT by Email


Skills:

  1. Self Learner - Given 30-90 days I can learn any hard skill. I have taught myself, with the lovely internet, so many skills including the following:

    • Unity3D

    • C#, Swift

    • Shaders HLSL including compute in Unity

    • AutoCAD, I did have about 3 hours training for the engineering firm’s color palette

    • Multithreading

    • Arduino, C

  2. Project and Time Management

  3. Public Speaking/Presentations


Technical Soup of Keywords

  • Programming/Scripting Languages

    • Any C type Object Oriented Language is just Googling syntax every 3 seconds for the first week then learning the libraries used by the team

    • Other languages may take up to 30 days before comfort levels are reached then it is still about learning the libraries used by the team

    • C#, Swift, Objective C, and Java have all been my “main” language at one time or another

    • I am mildly familiar with Python, Arduino, C, HLSL, SQL

  • Technical Buzzwords

    • Have Used before: Shaders, Multithreading, Real Time Graphics, Databases, Cloud Computing, AWS, Azur, Unity, Unity Package Manager Server, 3D Math

  • Project Management- learning a new program like these is a trivial activity

    • Agile, Trello, Git, MS Project, Pomodoro


Random Notes

I am open to moving anywhere.  Relocation assistance is only required for Alaska, Hawaii, and Non-US locations.

I actually really like the take home projects, but I cannot dedicate more than a few hours to the project unless I am going to get paid.  It’s economics. I’ll accept a reduced rate from my standard $100/hour. Also I own the copyright to the code. If you would like to license it, we can get that contract set up. If being paid you getting the licensure included in said contract by default. All paid contracts will be set up with my company BDKCreate not myself as an individual. It’s a make the IRS not mad at me thing.

If you have an academic algorithm based testing process, I will be using google to solve them. Well, really stack overflow, but I get to the answers using google.  Then I will transpose the answer into the language we are using, may take some googling about that as well. I double and triple check EVERYTHING.